But they have much smarter AI and pathfinding, even if it is lackluster. However, even though RCT2's guests are less detailed then RCT3 peeps, the peeps are triangular pieces glued together with eyes. RCT3 isn't limited to isometric view, instead being 3d, and the staff members look more like their real life counterparts. RCT2 just has the same brightness throughout, unless it rains, and guests will stay in the park for years on end. However, there is NO season pass system, meaning the guests will pay for each day, having the money build up very quickly and making the game easy. The park will open in the morning, guests will flock around in the park, and at night close, making the player have to perform status checks on all rides and building new attractions. and day/night option, allowing for large realism. The player must then board a helicopter and snipe them with a tranquilzer rifle, though they can also shoot peeps. Lions and other predators can even escape if the right fence material is not used, creating a rampage and focring peeps to flee. RCT2 is strictly limited to, as I said, theme parks. The splashes are much more realistic, the waterslides are accurate to a point, and dinghy slides are slightly improved. The water rides in RCT3 are much more accurate, owing to the fact that there is an expansion pack allowing for pools to be built, while RCT2 STAYS a theme park tycoon. steel and suspended coaster supports are much prettier and realistic. RCT2's trains are slightly more accurate, and wooden. The roller coaster tracks in RCT3 have many more realistic, though not close enough to real life, track segments and inversions. Although, people might think differently - this is just my opinion.Įven as an RCT2 player, I might have to say RCT3. RCT3 is more for those full-blown, out of this world projects.
I might throw together something when I have nothing to do. I prefer RCT2 for those little projects out of boredom. The limitations are nearly endless in both games, but my preference lies in RCT3.
The game for me is creative release, not so much business or logistics release (if that's even a thing.) I just prefer to make parks that look good! I'm not super interested in how it functions, though when designing my parks I still do keep that in mind. The game dynamics are smoother in 2 than in 3, but for me, I don't usually build a park just to watch the little peeps run around and spend money. RCT2 parks use custom scenery too though. A good RCT2 park uses just as much in-game scenery, it just so happens that they made it a lot better. The fact that it's custom shouldn't mean anything. Yes, loads of CS is required at times, but I don't have a problem with this. It's a lot more work to have it look nice, but in the end I feel the result is more satisfying. And this is coming from a realism junkie. Obviously both games have their advantages, but to me, I prefer RCT3 in terms of realism. I can't resist commenting on this anymore.